The complex overview and comparison of the interactive quiz apps
Vol.14,No.2(2024)
CASALC Review
This article provides a comprehensive overview and comparative analysis of the seven of the most popular quiz applications used in language teaching (Kahoot!, Quizizz, Socrative, Blooket, Mentimeter, Wordwall, Gimkit). With the increasing integration of technology in education, these platforms have become essential tools for enhancing student engagement and reinforcing language skills. Each app is examined in terms of its unique features, user interface, pedagogical value and potential, and adaptability to different teaching contexts. The analysis highlights the strengths and limitations of each platform, offering educators insights into selecting the most appropriate tool based on their specific classroom needs and teaching objectives. By comparing key functionalities such as question types, game mechanics, real-time feedback, and ease of use, the article aims to guide language educators in optimizing their instructional strategies through the effective use of quiz-based learning technologies.
interactive teaching; quiz applications; technology in teaching
Andrea Salayová
Masaryk University Language Centre
Andrea Salayová Ph.D., completed her master’s degree in Classical Philology at the Faculty of Arts of Comenius University. In 2021, she defended her dissertation entitled “Animals in Magical Context in Literary and Epigraphic Sources in the Area of Roman Empire” at the Department of Classical Studies at the Faculty of Arts, Masaryk University in Brno. Currently, she is an Assistant professor at the Faculty of Medicine/ Language Centre at Masaryk University. In her research, she focuses on working with new technologies and using creative group exercises. She also continues her research in the field of ancient magic, ancient religion and the history of medicine.
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